Abilities
- name
-
Object has a name and a list of aliases that
can be used to identify the object.
- containable
-
Object may be contained in the enviornment of another
object.
- container
-
[inherits containable]
Object can contain other objects in its environment.
You should not bypass the container ability by directly
moving things from one evironment to another.
- measurable
-
Object can be measured (e.g., money, food, fuel), and only
part of an object can be taken away, or two objects of the
same measurable kind can merge together (two piles of money).
- movable
-
[inherits containable]
Object can be moved from one environment to another.
- sensor
-
Object can receive messages.
- emitter
-
Object can emit messages (both requested and generated).
- saveable
-
Object may save itself or part of itself on disk (players,
bulletin boards, etc.)
- reconstruct
-
Object may be reconstructed (e.g. auto-load objects).