reset
reset - allows an object to do self-maintenance
SYNOPSIS
void reset( void );
DESCRIPTION
After every reset interval (whose exact length is deter-
mined on a mud by mud basis, but averages around every 2
hours), reset() is called in every object that currently
exists. If LAZY_RESETS is defined in options.h in the
driver, reset() will only be called in objects when they
are touched (near players), so unused objects will not be
loaded from the swap file to reset. The reset() call is
usually used to check if any treasures and/or monsters in
the room have been removed so they can be replaced.
SEE ALSO
set_reset(3), create(4)