exec
exec() - switches a player (interactive) connection from
one object to another
SYNOPSIS
int exec( object to, object from );
DESCRIPTION
This efunction allows the interactive link to a given
object to be migrated to another object. That is, after a
successful exec(to, from) call, interactive(to) will
return 1 and interactive(from) will return 0. The player
that was controlling 'from' will begin controlling 'to'
following the exec() call. Note that this is a powerful
function and its use must be restricted if you wish to
attempt to have a secure mud. The proper way to restrict
the use of exec() is to make a simul_efun of the same name
and then use valid_override(4) to restrict the use of a
simul_efun override (i.e. efun::exec()). The exec() func-
tion returns 1 if the switch is successful (and 0 other-
wise).
SEE ALSO
interactive(3), valid_override(4)